![]() That said, not all newbies are created equal. So it's better to be pleasant to play with, so the game will have better and more players in its community, and it can get better things. That only will keep me as an unskilled player, then I'll be in a cycle of being a target of a bad community and being bad at the game, until I just give up on the game and feel cheated of my money. If the people who play it are jerks, I'll be less likely to play the game on my own time, so my skills will likely not improve. I just know that I will get to play with people from other consoles, and people say that Rocket League players span the whole spectrum of skill level, and everyone has fun with it at every skill level. I don't know anything about Rocket League's community. Let's say I get Rocket League and I'm playing outside of the KoopaTV staff. ![]() Not just with newbies (since you don't actually know who is a newbie, do you?), but with everyone you play with. Even if you won't go out of your way to nurture players, you should at least be a good sport. Sirlin's book also has a chapter on Sportsmanship. I don't mind that much if I lose and my own skills might get rusty while nurturing others - it's more fun in totality for me. I lean towards the Teacher approach, especially since I'm already inclined to play games for social purposes and not competitive ones. the Slaughterer for how experienced players should treat newbies in competitive gaming. In David Sirlin's Playing to Win book, he describes the Teacher vs. If I'm one of the better people around, your community is in trouble.) (Then they said that I'm actually one of the nicer, cooler people there. I've personally experienced people leave games after telling me that the player base is rude. Are they entering a warm community that will aid them in having run, or are they entering a crappy community with badly behaved bumpkins? I've been witness to both kinds, and, believe me, it matters. Did they make the right decision? Your behaviour towards them is their first impression. (That is, lose to them intentionally.) You, as an experienced player, just need to be cognisant that, after spending $60 on a game (or more), newbies are evaluating if purchasing that game was worth it. (And then on December 26 they ruined it by having this total mess of a Splatfest featuring the Hydra Splatling, which is very difficult to use.) For the developer's part, they knew what they were doing. Plus, it took place in Spawning Grounds, which is the sort of standard stage for Salmon Run. Every weapon had a clear purpose, was simple to use, and was above-average in usefulness. The Splattershot Jr., Splat Dualies, Splat Roller, and Splat Charger. For example, here was the Salmon Run weapon line-up for Squidmas day 2017 in Splatoon 2: If you are a game designer, then try to do something special for this player influx. For example, if you are winning, don't overkill the person you are playing against and make them feel hopeless and miserable. Don't assume they know theįor games without chat systems, you will have to communicate your friendliness through your actions. They would like help/advice/whatever, and if they know how to play. Welcome players, ask if they're new (don't assume they're new) and if In games with chat systems, that means you should Only should be passively nice, but you should also be actively welcoming But that's not really enough, is it? So, this time, I'll add this: ![]() Give it some comments.) Among the many things I wrote there, I said it is very important to not drive away players. I've written before about my strong anti-smurfing stance, likening it to gun-free zones, which I'm also strongly against. how should people who have been participating in those games long before this month respond to this influx of players? W ith many retailers only being profitable around a one-to-two month period of the year (from Black Friday to Christmas), it stands to reason that online multiplayer gaming environments get a big boost in new blood around this time of year. ![]() It's nice to be nice to everyone all times of the year, though. ![]()
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